Monday, February 19, 2018

Vassal Corellian Conflict: Campaign blog, part 5 (round 2)

Imperial flags reign across the galaxy

Round 1 has been completed and all the bookkeeping done. Rebels have gained a presence on Raider's Point, earning them a 2nd spynet token. If it's an outpost Rebel resources are at 157 for round 2, or 182 if it's a base. Assuming no bases are lost oc!

The Empire has built 2 bases, bringing us up to six bases total, just 1 shy of our maximum! Even with Forvand being such a crappy place in terms of resources, we're still at 231. That's a massive 77 resources per player. Again assuming no lost bases.

This is the first round special assaults can be declared, so I'm guessing we'll see at least 1. Note that we're using (house rule) the Show of Force scenario for BOTH factions. Also, no bases/outposts can be built after special assault.

Imperial Fleets r2

Broba

Sloane lost too many unique squads last round. So as to be able to grow the fleet, Broba has opted NOT to refit the scarred Raider, wasting some refit pts in the process (they don't carry over). He's picked up a generic Phantom, bringing his squads to 8, an even number. Two squads have become vets; Whisper and Mauler. He's also added some key upgrades to his ships. The Quasar in particular should be much more efficient as a carrier now.

CC Sloane 
Author: Brobafett

Faction: Galactic Empire 
Points: 442/442
Credits: 11  

Commander: Admiral Sloane

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
-  Admiral Sloane  ( 24  points) 
-  Avenger  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Leading Shots  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 157 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
-  Squall  ( 3  points) 
-  Flight Controllers  ( 6  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Boosted Comms  ( 4  points) 
= 72 total ship cost

Raider-I Class Corvette (44 points) SCARRED
-  Ordnance Experts  ( 4  points) 
-  External Racks  ( 3  points) 
= 51 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

1 Whisper ( 20 points) WHISPER
1 Colonel Jendon ( 20 points) 
1 Maarek Steele ( 21 points) 
1 Soontir Fel ( 18 points) 
1 "Mauler" Mithel ( 15 points) VETERAN
1 Black Squadron ( 9 points) 
1 Dengar ( 20 points) 
1 TIE Phantom Squadron ( 14 points) 

Ghost

Ghost had only light losses. He's added some gunnery upgrades to the flagship and APTs to the glads, plus a 4th squint. He also build a 15 pt base. No vets - his 1 ship kill was a ram :-(

Vassal CC 2 Thrawn Final Fleet - 440 points 
Author: ForceGhostofNobodyInParticular

Faction: Galactic Empire 
Points: 440/440
Credits: 0  

Commander: Grand Admiral Thrawn

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Grand Admiral Thrawn  ( 32  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
= 176 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 65 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 65 total ship cost

Gladiator I-Class Star Destroyer (56 points)
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 65 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points) 
= 25 total ship cost

4 TIE Interceptor Squadrons ( 44 points) 

Greenie

The loss of 2 Raiders cost me 46 refit. Since I was also building a base I skipped refitting the scarred Lambda, leaving me with 39 resources to buy stuff with. Enough to get Tua + ECM (I wanted to try EWS, but with MC30s and H1 running around...) for the Cymoon, bling for Demo, DCaps and OE. 

I'm a little light on the squads, but you can't have everything! Assuming I get to grow some for round 3 I'm definitely taking more squads. There is also room for more stuff on the flagship, so I'll have to balance those two needs.

Name: VCC New Vader r2
Faction: Imperial
Commander: Darth Vader
Total Points: 439
Credits: 0

ISD Cymoon 1 Refit (112) VETERAN
• Darth Vader (36)
• Minister Tua (2)
• Gunnery Team (7)
• XI7 Turbolasers (6)
• Electronic Countermeasures (7)
= 170 Points

Gladiator II (62) VETERAN
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 89 Points

Raider II (48)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 60 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Lambda Shuttle (15) SCARRED
• Captain Jonus (16) VETERAN
• Valen Rudor (13) VETERAN
= 44 Points

Rebel Fleets r2

Tokra

Ackbar picks up another CR90, which isn't surprising. He picks up Strat Adviser. Entirely reasonable, as 4 activations is a bit light. But this probably forces Sloane to do the same next round. Oh well. He's short on points, maybe having built a base at Raider's Point, so a TRC moved from MC30 to CR90. This fleets makes me want to take Early Warning System...except stupid Jaina...and Home One :-D

CC Ackbar R2

[ flagship ] MC80 Command Cruiser (106 points)
-  Admiral Ackbar  ( 38  points)
-  Home One  ( 7  points)
-  Strategic Adviser  ( 4  points)

MC30c Scout Frigate (69 points) (Veteran)

CR90 Corvette A (44 points)
-  Jainas Light  ( 2  points)
-  Turbolaser Reroute Circuits  ( 7  points)

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points)

Corran Horn
Jan Ors
4 YT-2400s
Shara Bey (Veteran)

Dr Alex

Mothma refits all her scarred ships, then adds titles to 2 MC30s. At this point this fleet looks a little weak. Dr Alex should probably be a little careful this round. But not sure that's in character for him :-)

CC Mon Mothma R2

[ flagship ] MC30c Torpedo Frigate (63 points)
-  Mon Mothma  ( 30  points)
-  Ordnance Experts  ( 4  points)


MC30c Torpedo Frigate (63 points)
-  Admonition  ( 8  points)
-  Ordnance Experts  ( 4  points)

MC30c Torpedo Frigate (63 points)
-  Foresight  ( 8  points)
-  Ordnance Experts  ( 4  points)

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points)

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points)

GR-75 Medium Transports (18 points)
-  Expanded Hangar Bay  ( 5  points)

VCX-100 Freighter
VCX-100 Freighter (Scarred)
2 Z-95 Headhunter Squadrons (Scarred)

Darth Veggie

Veggie didn't take much damage in r1, and didn't build any bases, so his fleet has grown quite a bit. He's gone the WAB route, so with them backing up his beefy squads (Ketsu added too) he has a credible means to defend against Sloane. DCO on the MC75 could save a TON of APT crits! Good call there Veggie!

CC Sato R2

[ flagship ] MC75 Ordnance Cruiser (100 points)
-  Commander Sato  ( 32  points)
-  Damage Control Officer  ( 5  points)
-  Ordnance Experts  ( 4  points)
-  Electronic Countermeasures  ( 7  points)
- Aspiration ( 3 points)
-  Wide-Area Barrage  ( 2  points)
-  External Racks  ( 3  points)

Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points)

Hammerhead Torpedo Corvette (36 points)
-  Task Force Organa  ( 1  points)
-  Wide-Area Barrage  ( 2  points)

Hammerhead Torpedo Corvette (36 points)
-  Task Force Organa  ( 1  points)
-  Wide-Area Barrage  ( 2  points)

GR-75 Medium Transports (18 points)

Han Solo (Veteran)
Tycho Celchu (Veteran)
2 YT-2400s
3 VCX-100 Freighters
Ketsu Onyo

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